Social cognition is selective. The way agents frame interaction deeply affects the outcomes of the games they play. In this talk, I introduce some reflections on modeling frames of interaction. After shortly describing the FET project Odycceus, dedicated to the analysis of cultural conflict, frames and language, I present some early results on modeling games with frames, from a joint project with Bob Gibbons (MIT) and Marco LiCalzi (Ca’ Foscari). We show how different cultural frames produce different outcomes, causing parties to be either better or worse off than if they were able to perceive reality in full detail; frames may thus induce a fog of cooperation or a fog of conflict. We consider the tradeoffs involved in changing frames - the model allows to distinguish incremental and disruptive changes, and to analyze the implications in terms of risk and cognitive difficulty of the type of change.
Massimo Warglien is professor at the department of Management, Ca’ Foscari, and is the director of the Center for Experimental Research in Management and Economics. He has been navigating through too many research fields to do anything serious in any of them. His current research focuses on language and interaction, behavioral game theory, and organizational adaptation. He is also conducing research on urban navigation and socially distributed memory in New Delhi.
Last update: 17/01/2019