LAB OF HUMAN CENTERED DESIGN
|Academic year||2019/2020 Syllabus of previous years|
|Official course title||LAB OF HUMAN CENTERED DESIGN|
|Course code||ET7021 (AF:275096 AR:160751)|
|Modality||On campus classes|
|Degree level||Bachelor's Degree Programme|
|Educational sector code||INF/01|
|Spazio Moodle||Link allo spazio del corso|
The aim of the course is to provide the student with knowledge about the conceptual design of a user experience based on the use of interactive systems and a human-centered approach.
During the course the student will be guided to know the fundamental concepts which characterize the creation of the user experience and the basic methodologies for its design and evaluation.
The acquired knowledge will be used as a starting point to develop skills and skills in designing a user experience as part of new IT solutions.
The student will learn the fundamental concepts of the human centered approach, starting from the definition of interface, user experience and related concepts (usability, engagement).
The student will be guided to understand the main phases of human-centered design, including the definition of the scenario and the requirements, the use of prototyping techniques and the use of heuristics for design and verification.
In the educational path the student will also learn to use some interactive tools useful for prototyping and sharing, which will then be used in the course's project work.
Ability to apply knowledge and understanding.
The acquired knowledge will be useful for the conceptual design of user experiences based on the use of interactive systems, starting from the definition of project requirements, to the use of prototyping techniques (sketching, storyboarding, low-fidelity prototyping) and the use of heuristics for design and evaluation.
The knowledge of the English language is required for the comprehension of texts, extracts of publications and audio-video contributions that the teacher will show in class.
- the man, the machine and the models to describe the interaction
- the evolution of interactive systems from the laboratory to the real world
Design and evaluation of user experiences
- Design rules
- Usability and engagement
- Usability heuristics
- User experience
- Prototyping methods
- Interactive tools for prototyping
- Evaluation methodologies
S. Greenberg, S. Carpendale, N. Marquardt, B Buxton, Sketching User Experiences: The Workbook, Morgan Kaufmann 2011 (free on the university network)
Articles from conferences and scientific journals
Slides of the course
A. Dix, J. Finlay, G. D. Abowd, R. Beale, Interazione uomo-macchina, McGraw Hill, 2004
L. Gamberini, L. Chittaro and F. Paternò, Human-Computer Interaction - I fondamenti dell'interazione tra persone e tecnologie, Pearson, 2012
R. Polillo, Facile da usare - Una moderna introduzione all'ingegneria dell'usabilità, Apogeo, 2010
A complementary individual written exam with closed questions, aimed at measuring the student's knowledge of the course's topics, is required.
The project work has a fundamental role in defining the final score, which can be increased or decreased up to two points based on the results of the written exam. Passing the exam requires to obtain at least the passing mark in both tests.
This subject deals with topics related to the macro-area "Cities, infrastructure and social capital" and contributes to the achievement of one or more goals of U. N. Agenda for Sustainable Development