The Venice Centre for Digital and Public Humanities (VeDPH) is part of the Department of Humanities of Ca' Foscari University of Venice. It supports the development, accessibility and dissemination of research and teaching in the Digital (DH) and Public Humanities (PH) by facilitating exchange and coordination between existing experiences and by inspiring new projects.
- collaborates in various research projects with local, national and international partner institutions
- coordinates the current master in DH and organizes summer school and the new degree
- set up a series of events interesting for researchers, students and people
The Vedph is glad to announce "Il museo digitale. Esperienze e progetti", of Stefania De Vincentis, Editori Paparo 2023. The introduction of new technologies for cataloging and communicating collections has clearly transformed the way we approach museology and museography. The idea that the viewer can personalize an art collection, accessible from the comfort of home, is now a concrete reality. Based on this premise, the book explores the potential links between the new forms of digital art history and digital museum projects, comparing experiences in museum and art history research between Europe and the United States.The Getty Provenance Index, to which an in-depth study is dedicated, is proposed to illustrate the new research perspectives and implications of such resources in archival and digital museum fields.
''Megadungeon'', the first special issue of magazén: International Journal for Digital and Public Humanities takes readers on a journey into the vast depths of subterranean mazes and structures. Issue editors Paolo Berti, Stefania De Vincentis, and Gabriele de Seta revise the concept of the megadungeon, originating from role-playing games, as a model to capture the complexity of digital media. Characterized by procedurally generated geographies and self-sustaining ecosystems, megadungeons resonate with key digital aspects: infrastructural stratification, scaling processes, algorithmic logic, and the gamification of everyday life. In this special issue, seven articles respond to the editors' call to explore this speculative analogy from several complementary perspectives: the history of the dungeon in fantasy and gaming; theories of depth and interconnectedness in digital media; bestiaries of new digital creatures and monsters; explorations of open worlds and creative economies in new media art.
The Venice Centre for Digital and Public Humanities gladly announces a new initiative, 'Venice Actions for Neurohumanities', that aims at a third mission towards the non-academic world as well as the technological transfer to local institutions and businesses. The purpose is to provide consultancy for the development of cross-cutting skills and social growth of the territory, even creating personalized experiences for the enjoyment of cultural heritage.
We invite you to join us in this exciting journey. Whether you are a student, researcher, business professional, or just someone passionate about cultural heritage and technology, there is a place for you in our network. Explore our NeuroHumanities webpage to learn more about our team, our objectives, and how you can get involved in shaping the future of Neurohumanities.
The VeDPH is glad to announce that the new series of seminars in "Digital and Public Humanities" will start soon. The series is organised by the Venice Centre for Digital and Public Humanities (VeDPH), the Department of Humanities of the Ca' Foscari University, Venice. The seminars are held in person at Ca’ Foscari University of Venice, and can be attended either in person and online.They are delivered in English, open to all and free of charge.
You can read the full programme here.